Connecting with Self

This section of The Great Connector explores how young people use video games to shape their identity, manage emotions, and cultivate skills.

Visitors in this section can experience:

  • Games and Emotions: How youth use games to manage their emotions.

  • Player Characters: Visitors explore their relationship with pre-designed playable game characters.

  • Making Me Gallery: An opportunity for visitors to share the characters they love the most, and why.

  • Inclusive Character Design: How games provide opportunities for players to design their own avatars.

  • Pose with Miles: Strike a heroic pose next to Miles’ 2099 suit.

  • Speedrunning: Picture yourself within a speedrun of the game Celeste.

  • How Good Games Teach: How good game designs are also examples of good learning design.

  • The GEE! Award Arcade: Experience GEE! Award winners for excellence in educational game design. Two were featured: Star Stuff and Bloomwood Stories: Block Party.

  • Building Skills Through Games: How players use games to acquire skills and knowledge.

Bloomwood Stories: Block Party

Star Stuff

Refrigerator Emotion Wall

Explore Video Games: The Great Connector Exhibition

Overview Supporters Press Opening Night Ceremony Lease Exhibition Contact

Making Me Gallery

Inclusive Character Design: Hear Michele Ma describe how games provide opportunities for players to design their own avatars.

The GEE! Award Arcade: Experience GEE! Award winners for excellence in educational game design. Two were featured: